KRUSTHOL

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Kalle Rustholkarhu Programming resume and portfolio

I am a game developer and creative programmer currently operating as a sole proprietor. Most recently, I shipped Morbid: The Lords of Ire in 2024 as Lead Programmer for Still Running. At the moment I am working with Twenty 46 Studios, where I am actively developing their debut title, I Dream of Demons.

In larger teams, I live comfortably in code and serve the project from the engine room, building core systems and logic, tooling and keeping development smooth by taking care of the technicalities such as maintaining a distributable, custom Engine from source for the team. With leaner teams, I take a few more hats and step into realms such as level and game design, VFX, animation and audio integration as necessary. I am not an artist but I can bootstrap prototypes and hold the fort until the cavalry arrives.

My technical background is rooted in writing fundamentally performant and logically robust code. While my earlier work heavily explored plain C and software rendering, my game development work centers around architectural development in Unreal Engine and Unity, utilizing C++ and C# alongside middleware like FMOD. As an programmer, I value absolute simplicity and careful and transparent complexity management.

I strongly prefer straightforward, even functional or stateless architectures over unnecessary rigid abstractions or bloated systems. A codebase should be kept as lean as possible to be able to grow and take on necessary complexity and tolerate change over time. Experimentation, tooling and designer friendliness are core values to foster a can-do environment and allow for creativity and pivots while exploring what works and tightening gameplay and managing details.

Check out the projects